Seminars
9 talks and workshops
Talks
3h Workshop: Using tooll.io
Pixtur / Still
Requirements: Windows machine with DX11 graphics card, mouse, headphones Hands-on introduction to tooll.io node-based content creation suite, covering operators, scene-graphs, shading, keyframe animation, and C#/HLSL programming.
4k Seminar: How to Make a "Case of Light"
SvOlli / XAYAX
Audience: LED platform enthusiasts Details the DemoBlaster self-built hardware platform, discussing design decisions and lessons learned from the award-winning "Test-Case Of Light."
Belgian Beers for Experts
FRaNKy / RBBS
Audience: Beer enthusiasts A participation fee of 5 Euro is requested for taking part in this seminar, as we have to pay for the beers you will tasteThere will be an attendance limit of 30 people as we need to keep the tasting manageableSeminar is 18+Drunk people will not be allowed inThere will be no breaks
Coden für Kohle: Wichtiges für den Vertrag
Netpoet
Language: German Audience: Software developers Focuses on software contracts with clients, covering contract structure, essential clauses, and protective measures for contractors.
How Fairlight/CNCD Infiltrated the World of Live Visuals
Smash / Fairlight
Audience: Coders, artists, designers Industry transition from demoscene to live events, discussing work on Eurovision, The Grammys, Cirque du Soleil, and major band tours. Covers real-time graphics tool development and market deployment experiences.
News from an Alien and Twisted Musical Desert
Kylearan
Audience: Those comfortable with unusual audio constraints Examines Atari VCS 2600 music production, introducing TIATracker - a new sound routine and PC tracker addressing platform limitations with ADSR envelopes, variable pattern lengths, and musician-friendly interface design.
Real-Time Post-Processing Crash Course
Zavie / Ctrl-Alt-Test
Audience: Programmers new to post-processing Beginner-friendly overview of post-processing implementation in demos, covering gamma correction, motion blur techniques, and practical pipeline examples using C++, OpenGL, and GLSL.
Seminar about Cabling
cyrusdreams
Audience: Experienced crew and beginners Covers cable usage at Revision events, including XLR specifications, CAT5/6 networking, SDI standards (75 Ohms), and proper cable winding techniques. Addresses topics like magnets on cables, impedance, and alternative technologies.
The Design of the KRAFT 3D Rigid Body Physics Engine
BeRo / Farbrausch & urs / mercury
Audience: Game and graphics developers State-of-the-art multithreaded physics engine design covering broad-phase, mid-phase, and narrow-phase collision detection algorithms including Gauss-Map optimized clipping, GJK, and continuous collision detection methods.