Seminars
16 talks and workshops
Talks
4k Seminar: Demos in Space
4k Seminar: FridgeGrid
4k Seminar: Reversing entropy for fun and profit
4k Seminar: Trumpets from hell - Pouet 0.9 codebase
4k Seminar: What we learned since launching Demozoo
A brief insight into BRTECH1, a written-from-scratch idtech3- and Darkplaces-compatible 3D game engine
BeRo / farbrausch & urs / mercury
Audience: 3D engine coder, game engine coder and game developer in general
An introduction to Belgian beers
FRaNKy / RBBS
Belgian beer is well known around the world but with over 700 different beers (5000+ if you count all the special one-off brews) the world can be quite fuzzy. This seminar will be transformed into a beertasting session walking you through the major types of Belgian beers allowing you to discove
Creativity vs. productivity - having ideas vs. getting stuff done
jco / neuro / aurevis media studios
Audience: Anyone working creatively, be it code, music, graphics or artistically visualising ancient mayan history by throwing clay at power outlets. Anyone interested in the so called creative process
Die Geschichte der User-Interfaces
Cosowi/plush
No seminar describtion - just come and find out.
OpenGL ES 3.1 for next-gen mobile platform demos
kbi / Elude
On 17th of March, a new version of OpenGL ES 3.1 Specification was released at GDC in San Francisco. Dominik "kbi/Elude" Witczak, one of the Contributors, will give you an overview of what new features you can start planning to use for your next-gen mobile platform demos.
Proceedings in filesharing warnings
Netpoet
Audience: Everybody showing interest in German law
Rules of Thumb for (slightly) Better Design
Pixtur/Still
Through his experience in the demoscene, education as an architect, and day job as a designer, Pixtur has assembled a basket of easy-to-understand and easy-to-implement rules of thumb for creating better design – with or without programming. He will cover a wide range of topics like ideation,
Secrets of ProTracker
h0ffman / Focus Design & Unstable Label
Audience: Trackers, Producers, Sceners and lovers of pattern data
Working with Breakbeats 2 - the Layering
lug00ber / Boozoholics / Kvasigen / Nazareth / Spaceballs
The image was taken by Greger Stolt Nilsen.
Workshop for the first VCS demo
SvOlli / XAYAX
Audience: (Demo) Coders who know about the 6502/6510 CPU
World of Pure Data (Usage in real life applications/games to standalone projects on Raspberry Pi)
Rebb / TRSi^Paradise
Audience: Game developers, programmers, musicians