Seminars

16 talks and workshops

Talks

4k Seminar: Demos in Space thumbnail

4k Seminar: Demos in Space

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4k Seminar: FridgeGrid thumbnail

4k Seminar: FridgeGrid

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4k Seminar: Reversing entropy for fun and profit thumbnail

4k Seminar: Reversing entropy for fun and profit

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4k Seminar: Trumpets from hell - Pouet 0.9 codebase thumbnail

4k Seminar: Trumpets from hell - Pouet 0.9 codebase

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4k Seminar: What we learned since launching Demozoo thumbnail

4k Seminar: What we learned since launching Demozoo

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A brief insight into BRTECH1, a written-from-scratch idtech3- and Darkplaces-compatible 3D game engine thumbnail

A brief insight into BRTECH1, a written-from-scratch idtech3- and Darkplaces-compatible 3D game engine

BeRo / farbrausch & urs / mercury

Audience: 3D engine coder, game engine coder and game developer in general

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An introduction to Belgian beers thumbnail

An introduction to Belgian beers

FRaNKy / RBBS

Belgian beer is well known around the world but with over 700 different beers (5000+ if you count all the special one-off brews) the world can be quite fuzzy. This seminar will be transformed into a beertasting session walking you through the major types of Belgian beers allowing you to discove

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Creativity vs. productivity - having ideas vs. getting stuff done thumbnail

Creativity vs. productivity - having ideas vs. getting stuff done

jco / neuro / aurevis media studios

Audience: Anyone working creatively, be it code, music, graphics or artistically visualising ancient mayan history by throwing clay at power outlets. Anyone interested in the so called creative process

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Die Geschichte der User-Interfaces thumbnail

Die Geschichte der User-Interfaces

Cosowi/plush

No seminar describtion - just come and find out.

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OpenGL ES 3.1 for next-gen mobile platform demos thumbnail

OpenGL ES 3.1 for next-gen mobile platform demos

kbi / Elude

On 17th of March, a new version of OpenGL ES 3.1 Specification was released at GDC in San Francisco. Dominik "kbi/Elude" Witczak, one of the Contributors, will give you an overview of what new features you can start planning to use for your next-gen mobile platform demos.

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Proceedings in filesharing warnings thumbnail

Proceedings in filesharing warnings

Netpoet

Audience: Everybody showing interest in German law

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Rules of Thumb for (slightly) Better Design thumbnail

Rules of Thumb for (slightly) Better Design

Pixtur/Still

Through his experience in the demoscene, education as an architect, and day job as a designer, Pixtur has assembled a basket of easy-to-understand and easy-to-implement rules of thumb for creating better design – with or without programming. He will cover a wide range of topics like ideation,

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Secrets of ProTracker thumbnail

Secrets of ProTracker

h0ffman / Focus Design & Unstable Label

Audience: Trackers, Producers, Sceners and lovers of pattern data

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Working with Breakbeats 2 - the Layering thumbnail

Working with Breakbeats 2 - the Layering

lug00ber / Boozoholics / Kvasigen / Nazareth / Spaceballs

The image was taken by Greger Stolt Nilsen.

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Workshop for the first VCS demo thumbnail

Workshop for the first VCS demo

SvOlli / XAYAX

Audience: (Demo) Coders who know about the 6502/6510 CPU

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World of Pure Data (Usage in real life applications/games to standalone projects on Raspberry Pi) thumbnail

World of Pure Data (Usage in real life applications/games to standalone projects on Raspberry Pi)

Rebb / TRSi^Paradise

Audience: Game developers, programmers, musicians

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