Seminars

17 talks and workshops

Talks

4k Seminars: Cloud and Volumetric Rendering thumbnail

4k Seminars: Cloud and Volumetric Rendering

Patapom/Bomb!

Rendering volumetric clouds and participating medium with ray-marching.

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4k Seminars: Make Raymarching 4ks Faster thumbnail

4k Seminars: Make Raymarching 4ks Faster

Seven/Fulcrum

Techniques for speeding up raymarching in 4k intros.

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4k Seminars: Using DMX512 For Controlling Lights thumbnail

4k Seminars: Using DMX512 For Controlling Lights

Numtek

Rundown of the DMX512 protocol for controlling light fixtures.

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64k Intro Visual Content Editor - .marchfabrik thumbnail

64k Intro Visual Content Editor - .marchfabrik

BeRo/Farbrausch and red/mercury/titan

A ready-to-use mainly-raymarching-based 64k tool chain with flexible vector-based 2D and GLSL-based 3D content editor.

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A Demo Coders Guide To The 2600 thumbnail

A Demo Coders Guide To The 2600

SvOlli

Coding demos for the Atari 2600 - the most retro system available. Common tactics for getting something on the screen.

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Concept, Camera, Composition And Color thumbnail

Concept, Camera, Composition And Color

Pixtur/Still

Process and tools for concept, camera, composition and color in demoscene productions.

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Demoscene Exposed: Micro And Macro Ways Through The Maze thumbnail

Demoscene Exposed: Micro And Macro Ways Through The Maze

indica/MEGA

A Semantic Web approach for making demoscene information more public, accessible and visible.

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Demozoo - Building A Next-Generation Website For The Demoscene thumbnail

Demozoo - Building A Next-Generation Website For The Demoscene

Gasman and Menace

First public preview of Demozoo - documenting the demoscene in unprecedented detail.

Watch on YouTube
Die Geschichte Von Commodore thumbnail

Die Geschichte Von Commodore

Cosowi/Plush

The history of Commodore from its founding to the present day. (In German)

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How To Start Writing Compilers Without A Ph.D thumbnail

How To Start Writing Compilers Without A Ph.D

revival/fnuque

Writing compilers - from zero to a C-like language in one hour using Lua and PEGs.

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How To Use Light To Make Better Demos? thumbnail

How To Use Light To Make Better Demos?

Zavie/Ctrl-Alt-Test

Using light to support and strengthen the concept of any piece of art in demos.

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Insights Into GEMA Handling thumbnail

Insights Into GEMA Handling

Netpoet

Insights into GEMA fee structures and why handling GEMA is difficult even for GEMA itself.

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Max/MSP - What You Can Do With It, What You Can Learn From It thumbnail

Max/MSP - What You Can Do With It, What You Can Learn From It

jco/neuro/aurevis media studios

Max/MSP as a visual development environment for music, demos, and creative coding.

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Poems For Bugs thumbnail

Poems For Bugs

lft

The beauty of C64 coding and its connections to literary arts and craftsmanship traditions.

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Using OpenGL ES 3.0 API To Create And Optimize Games On Mali thumbnail

Using OpenGL ES 3.0 API To Create And Optimize Games On Mali

Wasim Abbas/ARM

Introduction to ARM, graphics development with OpenGL ES 2.0/3.0, and ARM profiling tools.

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Working With Breakbeats thumbnail

Working With Breakbeats

lug00ber/Boozoholics/Kvasigen/Nazareth/Spaceballs

History and techniques for using breakbeats in electronic music production.

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Zbrush4R5 - 3D Printing - Compositing Masterclass thumbnail

Zbrush4R5 - 3D Printing - Compositing Masterclass

cosmic/higher-lyrics

Zbrush 4R5 features, 3D printing workflow, and compositing techniques.

Watch on YouTube