Seminars
17 talks and workshops
Talks
4k Seminars: Cloud and Volumetric Rendering
Patapom/Bomb!
Rendering volumetric clouds and participating medium with ray-marching.
4k Seminars: Make Raymarching 4ks Faster
Seven/Fulcrum
Techniques for speeding up raymarching in 4k intros.
4k Seminars: Using DMX512 For Controlling Lights
Numtek
Rundown of the DMX512 protocol for controlling light fixtures.
64k Intro Visual Content Editor - .marchfabrik
BeRo/Farbrausch and red/mercury/titan
A ready-to-use mainly-raymarching-based 64k tool chain with flexible vector-based 2D and GLSL-based 3D content editor.
A Demo Coders Guide To The 2600
SvOlli
Coding demos for the Atari 2600 - the most retro system available. Common tactics for getting something on the screen.
Concept, Camera, Composition And Color
Pixtur/Still
Process and tools for concept, camera, composition and color in demoscene productions.
Demoscene Exposed: Micro And Macro Ways Through The Maze
indica/MEGA
A Semantic Web approach for making demoscene information more public, accessible and visible.
Demozoo - Building A Next-Generation Website For The Demoscene
Gasman and Menace
First public preview of Demozoo - documenting the demoscene in unprecedented detail.
Die Geschichte Von Commodore
Cosowi/Plush
The history of Commodore from its founding to the present day. (In German)
How To Start Writing Compilers Without A Ph.D
revival/fnuque
Writing compilers - from zero to a C-like language in one hour using Lua and PEGs.
How To Use Light To Make Better Demos?
Zavie/Ctrl-Alt-Test
Using light to support and strengthen the concept of any piece of art in demos.
Insights Into GEMA Handling
Netpoet
Insights into GEMA fee structures and why handling GEMA is difficult even for GEMA itself.
Max/MSP - What You Can Do With It, What You Can Learn From It
jco/neuro/aurevis media studios
Max/MSP as a visual development environment for music, demos, and creative coding.
Poems For Bugs
lft
The beauty of C64 coding and its connections to literary arts and craftsmanship traditions.
Using OpenGL ES 3.0 API To Create And Optimize Games On Mali
Wasim Abbas/ARM
Introduction to ARM, graphics development with OpenGL ES 2.0/3.0, and ARM profiling tools.
Working With Breakbeats
lug00ber/Boozoholics/Kvasigen/Nazareth/Spaceballs
History and techniques for using breakbeats in electronic music production.
Zbrush4R5 - 3D Printing - Compositing Masterclass
cosmic/higher-lyrics
Zbrush 4R5 features, 3D printing workflow, and compositing techniques.