Seminars
15 talks and workshops
Talks
4k Seminars: 15 Years of MAME
dox/MAMEDev team
The truth behind the development of MAME.
4k Seminars: How not to suck at pinball?
FRaNKy/RBBS
Tips and tricks for pinball.
4k Seminars: Rendering mandelbox fractals faster with cone marching
Seven/Fulcrum
Cone marching for complex fractal objects with 20-100% FPS improvement.
4k Seminars: The inglorius Amstrad
Krusty/Benediction
CPC guts, history, people and events.
4k Seminars: Yet another demo tool
pixtur/still
Rewriting a demo tool from scratch with .net, direct-x, hlsl and usability.
Communicating emotion - how to make good music
jco/neuro/aurevis media studios
What makes a good song? What is good sound? This presentation covers the effects of music and how to achieve them using knowledge of audience expectations, cliches and stereotypes.
Embedded software development on the example of a VoIP residential gateway
Jens Schoenfeld
Developing for an embedded system is fundamentally different from developing for desktop computers. The seminar leads through the inner workings of the Nequester residential gateway.
Exporting 3D scenes from Maya to WebGL using clang and llvm
Digi/Alcatraz
The internal dependency graph of Maya is transformed into code, optimized using clang and llvm, and output to javascript and glsl for browser rendering.
Introduction to light shading for real-time rendering
Zavie/Ctrl-Alt-Test
Basics of lighting in rendering for real-time. Covers physics of light, popular shading models, diffuse and specular components, Fresnel term and specular exponent.
Post Processing for Real-Time Applications
Psykon/mercury
Post-processing techniques from the motion picture industry applied to real-time applications like demos, intros, and games.
So you want to build an arcade machine?
FRaNKy/RBBS
A complete manual for building your own arcade machine.
Software Licensing and Marketing
netpoet
Licensing and marketing software for entrepreneurs. Turning source code into pizza.
The possible next generation of demoscene 64k softsynths
BeRo/Farbrausch and red/mercury/titan
How to get good sounding 64k softsynths very small using dynamic code generation.
Think Big! Secrets of editing monumental GFXs
Prince/Obsessed Maniacs
Insight into developing really huge graphic projects with complex creative workflows.
Zbrush advanced - hard surface sculpting techniques and rapid prototyping
cosmic/higher lyrics
Overview of Zbrush 4R3 features, hard surface sculpting and rapid prototyping.