Seminars

15 talks and workshops

Talks

4k Seminars: 15 Years of MAME thumbnail

4k Seminars: 15 Years of MAME

dox/MAMEDev team

The truth behind the development of MAME.

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4k Seminars: How not to suck at pinball? thumbnail

4k Seminars: How not to suck at pinball?

FRaNKy/RBBS

Tips and tricks for pinball.

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4k Seminars: Rendering mandelbox fractals faster with cone marching thumbnail

4k Seminars: Rendering mandelbox fractals faster with cone marching

Seven/Fulcrum

Cone marching for complex fractal objects with 20-100% FPS improvement.

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4k Seminars: The inglorius Amstrad thumbnail

4k Seminars: The inglorius Amstrad

Krusty/Benediction

CPC guts, history, people and events.

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4k Seminars: Yet another demo tool thumbnail

4k Seminars: Yet another demo tool

pixtur/still

Rewriting a demo tool from scratch with .net, direct-x, hlsl and usability.

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Communicating emotion - how to make good music thumbnail

Communicating emotion - how to make good music

jco/neuro/aurevis media studios

What makes a good song? What is good sound? This presentation covers the effects of music and how to achieve them using knowledge of audience expectations, cliches and stereotypes.

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Embedded software development on the example of a VoIP residential gateway thumbnail

Embedded software development on the example of a VoIP residential gateway

Jens Schoenfeld

Developing for an embedded system is fundamentally different from developing for desktop computers. The seminar leads through the inner workings of the Nequester residential gateway.

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Exporting 3D scenes from Maya to WebGL using clang and llvm thumbnail

Exporting 3D scenes from Maya to WebGL using clang and llvm

Digi/Alcatraz

The internal dependency graph of Maya is transformed into code, optimized using clang and llvm, and output to javascript and glsl for browser rendering.

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Introduction to light shading for real-time rendering thumbnail

Introduction to light shading for real-time rendering

Zavie/Ctrl-Alt-Test

Basics of lighting in rendering for real-time. Covers physics of light, popular shading models, diffuse and specular components, Fresnel term and specular exponent.

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Post Processing for Real-Time Applications thumbnail

Post Processing for Real-Time Applications

Psykon/mercury

Post-processing techniques from the motion picture industry applied to real-time applications like demos, intros, and games.

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So you want to build an arcade machine? thumbnail

So you want to build an arcade machine?

FRaNKy/RBBS

A complete manual for building your own arcade machine.

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Software Licensing and Marketing thumbnail

Software Licensing and Marketing

netpoet

Licensing and marketing software for entrepreneurs. Turning source code into pizza.

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The possible next generation of demoscene 64k softsynths thumbnail

The possible next generation of demoscene 64k softsynths

BeRo/Farbrausch and red/mercury/titan

How to get good sounding 64k softsynths very small using dynamic code generation.

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Think Big! Secrets of editing monumental GFXs thumbnail

Think Big! Secrets of editing monumental GFXs

Prince/Obsessed Maniacs

Insight into developing really huge graphic projects with complex creative workflows.

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Zbrush advanced - hard surface sculpting techniques and rapid prototyping thumbnail

Zbrush advanced - hard surface sculpting techniques and rapid prototyping

cosmic/higher lyrics

Overview of Zbrush 4R3 features, hard surface sculpting and rapid prototyping.

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